№ lp_2_3_65261
Author: Brian Chew
Interviewee: Phil Campbell
Position: Designer of Tomb Raider Gold and Tomb Raider II Gold: Golden Mask
Organization: Eidos San Francisco
Related Works: Tomb Raider I; Tomb Raider II; Tomb Raider III
Collaborator Mentioned: Vicky Arnold
Fictional Organization Referenced: A.V.A.L.A.N.C.H.E.
Additional Expansion Referenced: Shadow of the Cat/Unfinished Business
Setting Discussed: Alaska; Tibet; fictional Melnikov Island
Historical References: End of World War II; Stalinist Russia
Themes: Narrative development; backstory design; moral motivation of protagonist; game production constraints; use of cut-scenes and FMV; integration of historical and mythological elements
Interview transcript discussing the narrative conception, production limitations, historical influences, and character motivations behind the expansion Tomb Raider II Gold: Golden Mask within the broader Tomb Raider series.
Price: 8 / 10 USD
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