№ files_lp_3_process_7_102797
This document is a final report reflecting on the impact of the VGCUSA Opportunity for School Libraries project, detailing the challenges and successes in using gaming to foster social and emotional learning in school libraries.
Year: 2021-2022
Region / City: Pennsylvania
Topic: Social and Emotional Learning, Gaming, School Libraries
Document Type: Report
Organization / Institution: Video Game Clubs of America (VGCUSA), Institute of Museum and Library Services (IMLS)
Author: Corri Hines
Target Audience: School librarians, educators, students
Period of Validity: 2021-2022
Approval Date: N/A
Revision Date: N/A
Price: 8 / 10 USD
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