№ files_lp_4_process_2_64328
Academic discussion examining the emergence of Jediism and its expression through role-playing communities within the virtual world Second Life, interpreting these practices through theories of play, hyper-real religion, and digital social interaction.
Title: Virtual Knights and Synthetic Worlds: Jediism in Second Life
Subject: Religion in virtual environments
Topic: Jediism and role-play in Second Life
Type of document: Academic book chapter
Academic field: Religious Studies; Digital Religion; Sociology of Religion
Key concepts: Hyper-real religion; Role-play; Magic Circle; Virtual worlds
Virtual platform discussed: Second Life
Related fictional universe: Star Wars
Conceptual framework: Magic Circle theory; Hyper-reality in religion
Scholarly references mentioned: Johan Huizinga; Edward Castronova; Joseph Campbell
Organizations / communities mentioned: Jedi of the Republic; Jedi of SL
Historical reference: 2001 census “Jedi religion” responses in Australia, New Zealand, Canada, and the United Kingdom
Cultural sources referenced: Taoism; Buddhism; Christianity; Samurai traditions; Shaolin monastic culture
Primary theme: Religious expression and identity formation within user-created virtual environments
Geographical references: Australia; New Zealand; United Kingdom; Canada
Media influences: Star Wars films, games, and expanded franchise media
Price: 8 / 10 USD
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